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Texturelabs_Details_176XL_edited_edited_
Texturelabs_Details_176XL_edited_edited_
Texturelabs_Details_176XL_edited_edited_
Texturelabs_Details_176XL_edited_edited_
Texturelabs_Details_176XL_edited_edited_

Overview:

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VERTEBRAE.SV is a kinetic sculpture experiment investigating modular robotic systems and a dual-channel control interface. The project combines physical movement and digital interaction, utilizing servo motors as modular nodes to create an articulated, spine-like structure. Through experimental approaches to hardware and software integration, the system explores dynamic, synchronized motion for interactive installations.

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As the System Designer, I developed a dual-channel control pipeline in Phase 1 using TouchDesigner and Arduino. This phase focused on exploring mathematical movement patterns to generate expressive, synchronized motion while establishing a foundational communication system between hardware and software. Additionally, it set the stage for Phase 2 by preparing both front-end web control interfaces via WebSocket connections and back-end signal processing pipelines to enable seamless interaction and scalability for future development.

my role:

ongoing, LA.

personal experiment

AS system designer,

Overview:

my role:

 

VERTEBRAE.SV is a kinetic sculpture experiment investigating modular robotic systems and a dual-channel control interface. The project combines physical movement and digital interaction, utilizing servo motors as modular nodes to create an articulated, spine-like structure. Through experimental approaches to hardware and software integration, the system explores dynamic, synchronized motion for interactive installations.

​

​

​

​

 

As the System Designer, I developed a dual-channel control pipeline in Phase 1 using TouchDesigner and Arduino. This phase focused on exploring mathematical movement patterns to generate expressive, synchronized motion while establishing a foundational communication system between hardware and software. Additionally, it set the stage for Phase 2 by preparing both front-end web control interfaces via WebSocket connections and back-end signal processing pipelines to enable seamless interaction and scalability for future development.

technique

hardware programming

Signal

communication

System

development

web

Integration

interactive robotics for experimental dev

| Vertabrae.sv

05

output:

web responsive​

controls

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Description

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an early prototype of the VERTEBRAE.SV system, featuring two rows of five Arduino-controlled servo motors designed to mimic the fluid, recursive motion of modular animal spines. Each row operates with a recursive delay function, creating a wave-like movement that simulates the natural dynamics of articulated spines. The video demonstrates the controllability of individual channels, where each row can be manipulated independently, as well as synchronized control of both rows together. This stage highlights the precision and responsiveness of the dual-channel system, serving as a foundational step before integrating web-based communication for more advanced interactivity.

L/R Wing

 

dual-channel framework where each row operates independently, allowing precise manipulation of left and right wing movements.

Send/Receive

 

the system also includes a speed control feature that synchronously adjusts both channels while enabling a Receive toggle for signals processed through TouchDesigner.

process

Software

TouchDesigner_logo_edited.jpg
Python_edited.jpg
WebsocketNoBG_edited_edited.png
Arduino_edited_edited_edited.jpg

Real-TIme Web COmmunication

Vertabrae.sv live response

Vertabrae.sv live response

Watch Now
Texturelabs_Details_176XL_edited_edited_

TD network

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