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Texturelabs_Details_176XL_edited_edited_
Texturelabs_Details_176XL_edited_edited_
Texturelabs_Details_176XL_edited_edited_
Texturelabs_Details_176XL_edited_edited_
Texturelabs_Details_176XL_edited_edited_

Overview:

This project explores the design and execution of intro and outro motion graphics for NX.CTL, with a focus on testing the fidelity of UI transitions. Each animation is approached as a looped sequence, blending glitch-inspired visuals and text elements to reinforce platform identity while maintaining clarity and usability. The work investigates how motion graphics can elevate the experience of entering and exiting a digital environment, setting both tone and expectation for NX.CTL.

 

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As the motion designer, the initial phase was to establish the visual and kinetic language for NX.CTL's intro and outro sequences. This involved translating the platform's core themes and nature—into a practical set of design principles and animation guidelines. Through the visual fidelity for sound and motion behavior, these transitions would not only embody the platform's aesthetic but also function effectively as responsive UI elements,

my role:

This project explores the design and execution of intro and outro motion graphics for NX.CTL, with a focus on testing the fidelity of UI transitions. Each animation is approached as a looped sequence, blending glitch-inspired visuals and text elements to reinforce platform identity while maintaining clarity and usability. The work investigates how motion graphics can elevate the experience of entering and exiting a digital environment, setting both tone and expectation for NX.CTL.

 

​​​​

​

​

​​

As the motion designer, the initial phase was to establish the visual and kinetic language for NX.CTL's intro and outro sequences. This involved translating the platform's core themes and nature—into a practical set of design principles and animation guidelines. Through the visual fidelity for sound and motion behavior, these transitions would not only embody the platform's aesthetic but also function effectively as responsive UI elements,

my role:

Overview:

apr 24', la

personal experiment.

as motion designer,

fictional UI transitions  for web interface

| NX.ctl UI

06

output 1 :

intro + oUTRO

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iNTRO

Technique

MOTION

GRAPHICS

GENERATIVE

design

UI

system

Intro | parts

complex VISUAL SYSTEM 1

[Reactive chirps]

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using instances of boolean shapes to visualize multiple audio channels pulled from sound data

 

original inspo from @supermarketsallad​

Texturelabs_Details_176XL_edited_edited_

Adobe After Effects

 

editing, layering, and synchronization

 

Illustrator Layers

TouchDesigner layers

sound effects design

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Software

Adobe_Illustrator_CC_icon_edited.png
TouchDesigner_logo_edited.jpg
After-Effects-Logo_edited.png
Texturelabs_Details_176XL_edited_edited_

output 2 :

additional layouts

Stay Tuned for more

OUTRO | parts

OUTRO

Process

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Adobe Illustrator

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Main compositions,

Detailed Vectors

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TouchDesigner

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generative visual systems direct audio modulation

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complex VISUAL SYSTEM II

[conway's game of life]

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generated sequence using simple algorithmic rules, pushing glsl shader on top of pixeled noise.

 

original inspo from @ScottAllenvis​

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